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Changelog

what's new

A quiet log of how the site grows. Newest first.

June 2026

The window became real. Rain now beads and runs on the glass, big drops refract an upside-down world, condensation fogs the edges and you can wipe it with a finger. Puddles reflect the scene; lightning flickers and arrives before its thunder; the moon shows its true phase; birds occasionally cross the sky; meteor showers fall on the real Perseid and Geminid dates.

Living weather. A drift engine slowly swells and eases the rain, wind, thunder and ocean like real fronts passing — with a toggle for purists. Thunder gained a distance model with light-before-sound physics.

Journeys. Three authored arcs with an actual ending: Nightfall (25m), Deep Work (30m), Clearing Sky (20m).

Real instruments. The bowl, temple bell, koto and bamboo were rebuilt with per-partial decay, beating and true strike transients.

Craft. A calmer, stiller scene (no cursor parallax), cinematic opening, idle-fading interface, named share cards, a live "now" line, and dozens of fixes from full-page audits.

Earlier

The core mixer: fourteen synthesized sounds, moods, weather sync, time-of-day sky, sleep/focus/wake timers, breathing pace, Vantablack, offline support, and seven scenery worlds.

See it live →

rainrainsound.com — a quiet place to listen.